

Having played a couple of game I got to thinking about what made Castle Panic special. Yes, I handled all the rules but they did understand them, they did understand what the cards did and they did enjoy themselves, wanting to play again directly afterwards.

The first time out they picked up the game and sat through a 45 minute session with hardly any fighting. I’ve tried other games previously: Memory, Tempo Kleine Fishe, Connect Four, a couple of my own design but they always failed my criteria for a good children’s game as my kids either didn’t like them, liked them but couldn’t play them or could play them but got into fights over them.īut they can play Castle Panic. Once could call it an extremely simple tower defense game, albeit it doesn’t live up to the tower defense requirements (for me). That game was Castle Panic, a co-op with strong alpha player tendencies where you defend your castle from hordes of advancing monsters. However, I recently found a game that worked perfectly. They’re three and five years old and I’ve had various successes with introducing them to games. Even if you don't end up loving it, your $5 won't be wasted.I’ve been trying to include my children in my hobby (a fancy way of saying “I’m going to addict the little suckers so I have someone to play with when I’m in the retirement home”). It provides some real fun, eventual difficulty, and many laughs. Overall, Defend Your Castle is the same thing over and over again, but well worth your $5 nonetheless.

The multiplayer is quite fun, and the game is nice to be enjoyed with a friend. The craziness is at its peak in multiplayer, though, as up to four players can be playing at once, but the more players there are, the more hectic and difficult it is. The game can get very intense in higher levels, you will find yourself exploding many suicide bombers in front of your castle as tons of enemies attack the castle at once. These things add some value to the game and force you to make decisions based on how the battles go. The suicide bombers are of one-time use each, you click on the blue flag and a guy with a blue wheel (aka a bomb) walks out onto the field and you click on him to make him explode and destroy everything in his range. The repair guys make your health slowly regenerate and the more guys there are here, the faster your health heals. The magic users do nothing, but as you add to their flag you get more spells to use including an eraser and a bomb. The archers shoot at enemies and the more guys there are on a flag, the faster arrows fly from their spot on the castle. Those converted enemies can now be added to one of four flags on your castle (each also bought with points): archers, magic users, repair guys, and suicide bombers (as I call them). The first thing to buy is the Pit of Conversion, into which you must drop enemies, converting them to your side.
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The death sounds of the enemies are very entertaining and are some of the highlights of the game, and as you get farther into the game, the stick figures are screaming nonstop, pure comedy!Īt the end of each level, you get points which can be used to buy stuff to upgrade your castle. You kill a stick figure by pressing A or B and throwing them up into the air, and they will die when they hit the ground in a comical fashion and letting out a funny scream. The gameplay is really simple and never changes, but is still pretty fun. It looks like a crayon drawing, which is really cool and give the game a nice air of fun, and the objects are simplistic but still look nice. The first thing to note is the graphical style. You point at the screen to defend your castle from incoming stick figures, stick figures with popsicle sticks, big one-eyed monsters, and eventually catapults. However, the game is actually really good. By TissueShoe | Review Date: Being the least expensive WiiWare launch game, many people may not expect much from Defend Your Castle.
